Game Description

A fast, chaotic roguelike tower-defense where dice decide the rules each round. Roll boons, curses, or pure chaos, then survive the wave and climb the global leaderboard.

Play in browser
Built for Web (Construct 3). Best in Chromium/Firefox desktop at 60 FPS. (Windows/macOS/Linux downloadable builds can be added post-jam.)

How to Play
Build phase: place towers, then roll the dice to set round modifiers.

Wave phase: survive enemies, earn Tuna Coins, chase a high score.

Repeat: risk coins to reroll, or bank them for towers.

Controls
Right Click Mouse: place/sell towers, roll/confirm.

P: Pause.

Features

Dice-driven rounds: each intermission applies boons/curses (e.g., +score, enemy armor, speed ups, cheaper rerolls).

Three core towers:

Nerf Tower: fast single-target “foam dart” DPS.

Yarn Tower: magic splash damage (arcane yarn bolts).

Fishmonger: throwable fishbones; last-hit can drop Tuna Coins for bonus score or extra dice.

Enemy cast:
Picklemen, Rubber Duckies, Roomba Vacuums… topped by the Can-Opener boss.

Leaderboard: submit your score and compare runs.

Theme fit — “Roll the dice”

The core loop is literally dice → modifiers → wave: each roll changes economy, enemy mix, pacing, or tower behavior (e.g., “Foam Frenzy” turns Nerf Towers into mini machine guns). Your success is a blend of tactics and luck.

Leaderboard

Online leaderboard is included so players and streamers can compete for highscores per jam rules. (If using Playgama Bridge for eligibility: This web build integrates Playgama Bridge for score submit/display.) 

Tech & SDKs

Engine: Construct 3 (Web build).

Leaderboard: PlayFab

Audio pipeline: original tracks produced via prompt-guided tools and arranged/mixed by the developer; SFX/VO edited in DAWs.

AI & tools disclosure 

This project was human-directed and edited end-to-end. I used modern tools to accelerate production, including AI-assisted generators, with the developer authoring all prompts, curating outputs, and performing manual edits.

Art: concept/illustration assists (cleaned, composited, and post-edited).

Audio:
Original music generated from developer-written prompts and arranged/mixed by the developer; VO lines produced from developer scripts and edited by the developer.

Code/Design: game design, balancing, event logic, UI/UX by the developer.

All assets were created or legally obtained, and any third-party assets are listed below with licenses, per jam rules. 


Attributions & licenses

SFX: None ran out of time. 

Music: Suno Prompted and modified with reaper.

Known issues (jam build)

Occasional spawn spikes during late waves.

Balancing WIP (expect spicy difficulty swings).

Mobile not optimized.

Dice rolls apply various effects sometimes multiple times (needs tweaks balance)


Roadmap (post-jam)

Dice Deck Mode: collect/buy dice, pick which to roll (deck-builder meta).

More towers/status effects (burn/slow/knockback), more enemy families.

Extra maps and weekly challenges.

Streamer toggles & events.

Privacy note

The leaderboard records a player-chosen display name and score/time only. No personal data is required; see the SDK’s privacy terms for details. 

Links

Twitch (dev stream): joeycan2_twitch - Twitch

Bluesky (updates): https://bsky.app/profile/joeycan2.bsky.social

Discord : https://discord.com/invite/zQgSHChWRN

Development log

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